Onomatopoeia & Issues in Comic Book Translation
Varied forms of translations have different levels of complexity, and on this occasion, I’ll go through some of the issues that a comic book translator could confront.
Comic comics depict not just traditional linguistic limits (idiolect, multiple meanings, idioms, and so on) but also space constraints. As we all know, comics convey information not only via words but also through images. Thus the translator should limit their translation to the available space.
Keep in mind that, in most situations, the original author is more concerned with ensuring that the bubbles are the precise, appropriate size to suit the text than with how it will be translated. Comic book explanatory notes, footnotes, and other workarounds that can be utilized in other readers are likewise unavailable to the translator.
As a result, to offer a more or less appropriate translation that is as near to the original as feasible, we must delete any purely supplementary information, which is similar to what happens with subtitling, which, like subtitling, has stringent space constraints.
Unfortunately, with this form of translation, there will be times when vital content is cut since there is no way to express the original concept comic book in the target language in the restricted space provided; this can be aggravating for translators who are aware that the reader will not acquire all of the information; yet, this is something that must be accepted as part of the job.
A similar issue is a varied onomatopoeia in comics, both those outside the bubbles and those in animation because they tend to be highly typical of the usage of the nation of origin in general (for example of comic book, they are widely used and, indeed, play a key role in U.S. comics).
However, they may be meaningless to a reader from another nation. In these circumstances, the remedy is generally a design modification, which, in addition to being reasonably costly, raises the question of how much the cartoonist’s work, which is an artist whose work should be honored, should be changed.
In most situations, the original is left alone. Alternatively, typically ineffective remedies are utilized comic book, such as attempting to fit the translation into the blank space between bullets or adding a little sign next to the Onomatopoeia.
You might say a lot about the complicated nature of such writings, but my goal was to concisely focus on the most challenging parts of this sort of translation. Professionals rely on specialists in this sector who are well familiar with the source language, its idioms, phrases, etc. Therefore, it’s critical to translate the original as accurately as possible comic book and stay inside the actual space so that the least amount of information is lost.
Anyone who works in the field of translation knows that different sorts of translations have varied levels of difficulty, so in this piece, we’ll look at comic book translation and the issues that translators may encounter.
However, one of the most fundamental issues in comics translation is that comics are multimedia documents, that is, works that incorporate parts of several media, in this instance text, pictures, and graphic elements comic book.
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The Challenges of Comic Book Translation
When it comes to translating comic, there are the usual linguistic limits, such as idioms, double meanings, idiolect, and so on, and space restraints. We all know how comics function in general: they give information through words and via images. This implies that the translator must limit their translation to the space available.
It’s vital to remember that the original author was more concerned with making sure the speech bubbles comic book was the right size for the text than how their work may be translated.
Text is being removed From Comic Book.
As a result, for the translator to offer an appropriate translation as close to the original as feasible, any additional information must be removed, similar to what happens with subtitling, which likewise has stringent space constraints.
Unfortunately, meaningful content will be lost due to this sort of translation because there is no way to express the original concept in the target language due to the limited space available comic book. This may be pretty irritating for translators since they know the reader will not receive all of the information; nonetheless, there isn’t much to do about it.
Comic Book’s Onomatopoeia
Another challenge to consider when translating comics is the changing Onomatopoeia in comics, which includes not only Onomatopoeia within the bubbles but also Onomatopoeia in the animation. Animal noises such as meow, oink, chirp, or roar are examples of Onomatopoeia.
Onomatopoeia is typically associated with the nation of origin; for example, comic book, in the United States, they’re extensively utilized and play a vital part in comics, but they may have no value for a reader from another country.
Getting to the Bottom of Onomatopoeia Problems Of Comic Book
In most of these circumstances, the best option is to modify the design. However, in addition to being fairly costly, it raises the question of how much the cartoonist’s work should be altered, given that it is the artist’s work and should be appreciated.
In most cases, the original is kept, and additional (usually failed) remedies are adopted. When it comes to translating comics, translation professionals have a thorough understanding of the original language comic book, including its phrases and idioms. It’s critical to be able to correctly translate the original and keep it inside the actual space while sacrificing as little information as possible.
Translation
Varied forms of translations have different levels of complexity, and on this occasion, I’ll go through some of the issues that a comic book translator could confront.
Comic comics depict not just traditional linguistic limits (idiolect, multiple meanings, idioms, and so on) but also space constraints. As we all know, comics convey information not only via words but also through images. Thus the translator should limit their translation to the available space.
Keep in mind that, in most situations, the original author is more concerned with ensuring that the bubbles are the precise, appropriate size to suit the text than with how it will be translated. Comic book explanatory notes, footnotes, and other workarounds that can be utilized in other readers are likewise unavailable to the translator.
As a result, to offer a more or less appropriate translation that is as near to the original as feasible, we must delete any purely supplementary information, which is similar to what happens with subtitling, which, like subtitling, has stringent space constraints.
Unfortunately, with this form of translation, there will be times when vital content is cut since there is no way to express the original concept comic book in the target language in the restricted space provided; this can be aggravating for translators who are aware that the reader will not acquire all of the information; yet, this is something that must be accepted as part of the job.
A similar issue is a varied onomatopoeia in comics, both those outside the bubbles and those in animation because they tend to be highly typical of the usage of the nation of origin in general (for example of comic book, they are widely used and, indeed, play a key role in U.S. comics).
However, they may be meaningless to a reader from another nation. In these circumstances, the remedy is generally a design modification, which, in addition to being reasonably costly, raises the question of how much the cartoonist’s work, which is an artist whose work should be honored, should be changed.
In most situations, the original is left alone. Alternatively, typically ineffective remedies are utilized comic book, such as attempting to fit the translation into the blank space between bullets or adding a little sign next to the Onomatopoeia.
You might say a lot about the complicated nature of such writings, but my goal was to concisely focus on the most challenging parts of this sort of translation. Professionals rely on specialists in this sector who are well familiar with the source language, its idioms, phrases, etc. Therefore, it’s critical to translate the original as accurately as possible comic book and stay inside the actual space so that the least amount of information is lost.
Anyone who works in the field of translation knows that different sorts of translations have varied levels of difficulty, so in this piece, we’ll look at comic book translation and the issues that translators may encounter.
However, one of the most fundamental issues in comics translation is that comics are multimedia documents, that is, works that incorpo rate parts of several media, in this instance text, pictures, and graphic elements comic book.
History of a fictional character
Onomatopoeia first appears where he killed a female criminal named Virago, after telling her her name. The link where this happens serves as the lead for “Sounds of Violence”, a three-story story that continues in # 13–15 headline stories, in which she is a major competitor. [Catation] No. personal characteristics are revealed about Onomatopoeia except that he is a Caucasian man, which is seen when the hidden parts of his face appear in the Green arrow (vol. 3) # 14, and where the lower part of his face is also seen in magazine # 15 [citation needed] Onomatopoeia is a serial killer heroes without superpowers. His name is based on the fact that he imitates the sounds around him, such as dripping taps, gunfire, etc. During the series, he shoots Connor Hawke, the second Green Arrow, rescued by his father Oliver Queen (the first and first Green Arrow). While Connor is undergoing surgery at the hospital, Onomatopoeia returns to complete the operation. He kills several doctors in the operating room, and after his assassination attempt Connor is thwarted by the Queen and the Black Canary, he managed to escape.
He was later recruited by Alexander Luthor, Jr.’s Secret Society of Super Villains as part of an army sent to conquer the city of Metropolis in issue # 7 of the 2006 miniseries Infinite Crisis. A powerful military force, supported by the National Guard, is successfully opposing the League. Onomatopoeia appears in an altercation with Odd Man, a costume-wearing watchman, powerless
LINGUA POSNANIENSIS translation of onomatopoeias to humor : linguistic and pedagogical
LINGUA POSNANIENSIS2019 LXI (1) DOI: 10.2478 / linpo-2019-0005Translation of onomatopoeias in comics: linguistic and educational implicationsRosa Munoz-Luna Department of English, French and German, University of Mármes Muluznouma-mail. -Luna. Translation of onomatopoeias in comedy: linguistic and pedagogical impli-cations. Poznań Society for the Advancement of Arts and Sciences, PL ISSN 0079-4740, pp. 75-88The current paper aims to compare and analyze three versions of Garseld’s comic book, the original and two different Spanish versions (from the United States). States, Spain and Argentina, respectively). Further clarified — that this model study focuses on the treatment of onomatopoeia and deviation in translation, with the aim of assessing the extent of cultural and contextual influences on the parallel aspects of language. Finally, the implications of the use of comic letters in the foreign language classroom are also discussed. Keywords: comic, strip, onomatopoeia, interjection, translation, Gareld1. IntroductionWhen they read jokes, students face a written exhibition, a stage in which the characters appear and walk away as they tell their story. The image, text, color, font, and other symbols are all part of the atrezzo (i.e. a set of ornaments and cartoon style decorating machines). For this reason, readers should also be aware of the meaning of non-verbal cues as these are part of the story. In the case of humorous translators, respect for the title may refer to the translation of the original text to fit the intended context. Important factors to consider in controversial comedy research are linguis-tic and culture. In this way, not only comic language codes but also the cultural context in which they are studied are analyzed. Onomatopoeia and reunion are interesting cartoon elements placed between the linguistic and cultural contexts, sharing their features both and representing the language and culture of the subjugation (Taitz et al. 2018). To date, research in this field has been focused.
in the form of language and translation, to compare source sources in relation to targeted texts on phonological-ical, morphological, syntactic and semantic basis. The purpose of this article is to introduce a new approach to humorous elements, focusing on their etymological effects within the language. Second, their different conditions will be analyzed along with their similarities. Finally, when considered as cultural mediators between two languages, alternative teaching methods are suggested. Steven Pinker (1994: 152) dismissed onomatopoeia as deserving of linguistic analysis when he described them as “useless, because they are common. but at the same time, he elevated them to a level of vocabulary that reflected the familiarity of them. imagined living things – animals and humans – in which a certain positive or negative emotion is expressed.In contrast, onomatopoeia do not reflect the sensational content, but are merely a manifestation of sound. In this article, Garseld’s selected comic strips are research.
- Research item Jim Davis has created a very special cat in the comedy genre. The fact that I have selected the animated threads for this study is due to its moderate extension, which is appropriate for the medium study period. They are not long stories and teachers can change their length according to students’ needs and time. In this, I compare Garseld’s original threads (Davis 1997) with two Spanish versions from Spain and Argentina (Davis 2002, 2007). The comics are full of thumbnails, texts and narrative sections. As Barrero describes it, “comic is a spoken language based on the sequence and narrative of ellipsis” (2002). To this definition I must add that there is a special simultaneous relationship between animated words and images, although in some cases the text precedes the image and vice versa. In the same way, the laws of proportions and ideas play an important role in the formation of humor and reading. According to Pantaleo (2018), the rules of comic design are responsible for combining size, visual effects, physical composition (volume, space and time), data collection, straight and horizontal lines, concave and convex forms, and other types of lines that form an image. . Color selection also captures certain emotions in the image (cold colors, warm colors, first / second colors), and the placement of images in the comic area helps to separate important information from unnecessary objects in the same area.When reading a narrative passage. , the reader is thinking about where the action took place, what the characters look like, their position in the scene, and even their narrative words. In the case of comic reading, because of the illustrations, all students receive the same amount of visual information that tells the story as a starting point. However, not all readers view humorous stories in the same way or with the same attitude; as Bohn-Gettler et al. (2018) explain, learning processes and preferences play a role here, and factors such as refinement and onomatopoeia help to transform a story into a whole.
focusing on Garseld and his creator, we can say that comic strips are a great opportunity to get to know both the author and the community they are trying to portray. This character is a great tool for teaching English as a second / foreign language because it represents Anglo-Saxon culture and a common translation of the language. The author, Jim Davis, is from North America and that is reflected in the spelling of words and expressions, which can be used in a language class to compare different types of English and their use. Jim Davis jokes create a strong connection between image and image text, so that one does not exist without the other; both complement each other most of the time, although there are threads where students can find any language elements other than ono-matopoeia and compounding. Creating jokes is possible at different levels: lin-guistic, graphic and your combination of both (Kellner & Benedek 2017). In these threads, divided into three steps, the conflict is usually resolved in the second image, the last being the next thought. Davis does not allow for freedom of translation, but directs students to the reading process until they find a context that makes them laugh. I will analyze the context in which they occur, their diversity and the importance of taking part in lessons in foreign language teaching, as it is not only language issues but also cultural contexts that contribute to linguistic diversity. I would like to compare the translation of interjec-tions with the onomatopoeia with the aim of comparing the cultural and emotional burden to it, if any. and pronounced by any living organism (animal or human). In contrast to onomatopoeia, the intervention always reflects certain emotions involved. After this controversial study between the English, Spanish and Argentine versions of the com-ic, there seems to be a parallel between the Spanish onomatopoeia and the English, as well as the division and interpretation of Hispano American. As for the characters’ opposition, there is a similarity between the Spanish and Hispano American versions, which means a connection between confusion and language culture. The contradictions of the characters show a greater difference between different versions than onomatopoeia made of sounds or sounds. Thus, the latter are part of a particular culture and society, and the latter are at a higher level (Hinton et al. 2006). This interaction between language and culture is reflected in the so-called Sapir -Whorf Hypothesis (Regier & Xu 2017): descriptive expressions, apparently far from all grammatical principles, containing strong emotional and cultural knowledge. If this is the case regarding the teaching of another language, this evidence suggests that in order to learn a language, students must also learn its culture. Students should understand that culture is a tool that actually touches all languages. Garseld’s comments to the other animals are presented as thoughts rather than words, their names being different bubbles,
- Comparison methods From all of Garseld’s jokes edited by Jim Davis, I have selected the strings from the works Gareld Thinks Big (1997) and its Argentine translation corresponding to Gar-seld piensa en grande (2002). At the same time, both have been compared with versions published in Spain (2007), published in the style of the 2008 calendar. In this section, I present a comparative analysis of the three versions mentioned above. The English version goes first, followed by a line drawn in Spain; the third responds to the Argentine version. Language differences (phonetic symbols, orthograph-ic and semantic) and cultural symbols are the focus of this controversial study. on the other hand, those that refer to the adventurous opposition of the characters. In this case, there is no difference between onomatopoeia in these three versions. However, the intervention is interpreted differently, depending on the language: “Whoo!” (English translation), “¡Uauh!” (Spanish Version) and “¡Uhhh!” (Argentina strip). In three lines, the expression refers to a certain level of happiness or emotion – after a party in this regard – and the translator decides to make a small adjustment.
- Concluding remarks As we have seen, a humorous translator has to solve a few problems that may not exist in other types of translation work. First, there is a noticeable limit on available space as it is a translation below the additional text elements: the text is closed by images and related. These relationships play an important role in translation and should therefore be integrated. Scharffenberger (2002: 430) points out that these interdependent relationships “determine the character of language practice and economics of expression.
On the other hand, and as a visual joke, it is not just an important image but also a type of font and text labels, which become an integral part of the story. The job of the translator is to translate rather than just translate; the tone, volume and mood of the characters are evident within the typography (uppercase letters indicate greater volume, lowercase letters indicate opposite, moving lines indicate fear and capitalization or underline emphasizing certain elements). in the comic strip there are icons that contain a high symbolic load that, at times, require subtitles if their meaning is traditionally defined in the source language (i.e., in Asterix, candles are lit instead of stars around the character after a fall or blow). These symbols can refer to sounds or music, which the translator has to adapt to contextual-based situations. As part of the initial objectives of this paper, we can see the difference between onomatopoeia translation and compilation. The former, as issued by an inanimate organization, is consistent in translation regardless of the country in which the text is published and translated. In contrast, the contradiction carries a high burden of emotional and personal meaning, and that is due to the fact that translations vary according to cultural context. Undoubtedly, the main task of the translators is to translate the humorous tone of reading, with respect. language licenses that the author may have obtained. Carmen Valero (1995), in one of her many essay studies, points out the special difficulty of translating this genre because of the heavy cultural burden evident between the lines and the images. Often, jokes lose their essence when translated into another culture, making the process more familiar than translation. In some cases, it is a new joke in the target language, but that works as long as they have the same functionality.
Translating Comic Books
anyone working in the field of translation understands that different types of translations have different levels of complexity, so in this post we will look at the translation of comic books and the problems that translators may face.
Anyone who works in the field of translation understands that different types of translations have different levels of complexity, so in this post we will look at the translation of comic books and the problems that translators may face.
Restrictions on Translating Comic Books
When translated, comic books show not only common language barriers, such as idioms, dual meanings, idiolect, etc., but also spatial limitations. We all know almost how comics work: they not only provide information with words, but also are linked to a picture. This means that the translator must limit his or her translation to a limited space provided. It is important to remember that, in general, the original author did not consider how their work could be translated, but made sure that the speech bubbles were the right size for the text. In addition, the translator cannot access the same working methods that other text can use, such as footnotes, captions, and so on.
Deleting Text
Therefore, in order for the translator to provide a translation that is as close as possible to the real one, he or she must remove any app content, such as by writing footnotes, which also has strict space limits. It is unfortunate that, with this type of translation, the important text will be deleted from time to time, because with the limited space available there is no way in the target language to translate the original concept. This can be very frustrating for translators because they know that the reader will not always get the full information; but very little can be done about this problem.
Onomatopoeia in Comics
Another important issue when interpreting jokes is the onomatopoeia variation in humor; and this refers to onomatopoeia not only within blisters but also in animation. The example of Onomatopoeia includes animal sounds such as meow, oink, chirp, or roar. Onomatopoeia is often a prominent feature of the traditional world, for example, it is widely used and plays an important role in comedy in the United States, but may have little meaning for a foreign student.
Solving Onomatopoeia Problems
In these cases, the solution is usually to change the design. Apart from being expensive, however, it raises doubts as to how much the cartooner’s work should be modified, when it is the artist’s work and should be respected. In general, we see that the real thing remains and some solutions (often unsuccessful) are used. This may be to add a small mark next to the onomatopoeia or to try to place the translation in an empty space left between the letters.
Using Experts for Your Translation Designs
When translating jokes, there are experts in the translation industry who understand the source language and its meanings and expressions. It is very important to be able to translate the original text as accurately as possible, but also to stay in the original position while at the same time losing as little information as possible.
HOW TO PREPARE TO TRANSLATE A JOKE BOOK or comic book
Comic books are not all the same, and it is advisable to get acquainted with different genres before taking up translation.
These products range from children’s Disney comics, such as Mickey Mouse and Monster Allergy, through American comic books published by Marvel and DC, to bandes dessinées, a French word used to refer to comic books in general, but abroad are used see Franco-Belgian jokes, as an important Blacksad.
Moving On to the Land of the Rising Sun, we not only find a manga for kids and teens like Dragon Ball and Naruto, but also work aimed at mature viewers, such as that of the producer, Jiro Taniguchi.
Finally, Italy, a country with a long tradition in the genre of classic novels and comic books by the likes of Diabolik, Dylan Dog, and other contemporary works by a Zerocalcare artist.
KEY ISSUES IN THE RELEASE OF HOME BOOK
1. SIGN UP
Comic books are works that contain three language registers:
The first is found in speech, which should mimic spoken language in as natural a way as possible, such as when translating a screen game or novel;
The second is the caption, in which the register is more formal, as in the case of an experienced narrator;
Lastly, there is descriptive or prose text, which requires an even higher register.
2. SPEAKING BUBBLES
The first obstacle we face is undoubtedly the space limits placed on speech bubbles, or balloons, which are used primarily as conversation containers.
English has the advantage of being able to express thoughts and ideas in a concise way, so translators working in English have a natural advantage, while translating from English to Italian, for example, will often involve an extension of the translated text compared to the original. . Translators will therefore need to look for solutions to keep the length of the conversation lines the same or similar.
Translation of comic books: Zerocalcare’s “Dodici” French cover
Zerocalcare’s “Dodici” French cover
When dealing with word-for-word translations, or cultural clues that the reader may not understand, it is important to maintain a basic level of consistency between text and graphics – especially if the drawing contains the most closely linked element of the word game – so translate honestly, yes, but .
However, what should be done if the character is using an unfamiliar slang or a local dialect? How can we convey that in the vernacular despite such a completely different translation?
Unfortunately it is not possible to give any general rules here, as this is a place where the translator has to use all his skills and knowledge in the best way possible. Writing Clockwork Orange, Anthony Burgess invented a completely new slang, or argot, for his characters, as he knew that any stigma attached to old age could not be well tolerated or even known to foreign readers.
But you do not have to be a Burgers level linguist to achieve good results. There are many ways to represent different pronouns, nationalities, slang, etc. in writing, and just getting acquainted with the genre will not help in the end by giving examples of how other writers and translators have handled these issues.
In addition, the way a speech bubble is drawn can give both the reader and the translator valuable gems of voice and a deeper meaning of the task: a three-dot word bubble reflects the character’s thoughts, a dotted outline means whispering. , and rough means that they are shouting.
3. ONOMATOPOEIA
Then there is the great world of onomatopoeia, whose names sound like their own meaning.
The problem with the translator is that these can change from one language to another – Italian cockerel go chicchirichì rather than cock-a-doodle-doo.
However, the translation of comic books into other languages often preserves English onomatopoeia, such as crack and gasp, but this may be more closely related to historical reasons such as style choices: in the past, translators could not always correct the original. pamphlets, so pictures that include these words have been left unchanged and therefore included in the comic book dictionary.
4. CONFIRMATION OF THE GAME AND BOOKS
Another common snare comes from the use of boldface to emphasize certain words, though this is more common in American comedy. The translator must be careful not to blind the clear text of the same words, as this may result in unwanted emphasis and emphasis.
In addition to the bold text type, there is another way to emphasize dialogue or onomatopoeic sound effects, known as (displaying) writing – the part of classification in which the type of writing, size, color and word space can vary for emphasis.
CONCLUSION
In view of all of this, it is clear that translating comic books is obviously a complex and deceptive task that can affect the mind of the reader.
This is because the original work is made up of language, and therefore within a culture, representing a unique and repetitive worldview, which is often very different from the intended one.
This is where the comic book translator comes in, with their professional tool kit containing the knowledge and experience they have acquired in sound language education, and the obvious love of what they do: in fact, it is impossible to translate jokes without help. knowledge of their specific language and style, as well as the challenges they face in translating.
Have you drawn the last panel, put down your pencil, and now don’t know where to start translating your comic book? Here at Wabbit, our advanced translation software allows us to work with you across all stages of your project!
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